Wednesday, April 23, 2014

Treasure, XP, and Other Odds and Ends

Goblin Treasure

There were 10 goblins in all, though they were larger than any the PCs had ever seen.  They had a bonier forehead and generally somewhat "lumpy" or "brawny" features, making them exceedingly ugly even for goblins.  Here is what each was carrying:

(1)     Battered clay pot with the top cleanly removed, the bottom rotting away.  A pourous sack leaking stinking but harmless greenish ooze, which stains clothes and skin.  The sack contains a lumpy, congealed stew.  Studded leather haubark and leggings, leather boots, paring knife, battered wooden small shield, throwing axe, small purse with 13 copper and 2 silver coins.  [This one lives.]
(2)    An impossibly tangled ball of multi-colored thread, a well used key with its teeth heavily chipped and scratched, studded leather haubark and leggings, leather boots, small knife, battered wooden small shield, throwing axe, hooded cloak, and a purse with 9 copper and 6 silver coins.  [This one lives.]
(3)    A scratched brass ring, with three empty settings for precious stones; a glass eye, its iris to pupil ratio obviously meant for an elf rather than a human; studded leather haubark and leggings, leather boots, small knife, new wooden small shield, axe, bright blue broad brimmed leather hat with long chin strap, and a purse with 27 copper and 2 silver coins.
(4)    A single copper coin melted and warped almost beyond recognition; a small ceramic figurine that has been crudely painted enough times it is more paint than clay nailed to a fishing hook that has been bent straight and thrust through a small rubber ball; studded leather haubark and leggings, leather boots, dagger, battered metal small shield, throwing axe, short red cloak, and a purse with 19 copper and 1 silver coins.
(5)    A shuriken with a different insect impaled on each of its tines; a leather strap with buckles that seem to have been from some article of armor; studded leather haubark and leggings, leather boots, small knife, battered wooden small shield, axe, blanket cloak with iron clasp, and a purse with 11 copper.
(6)    A heavily defaced angel pendant with its wings snapped off leaving ragged stumps; a large, well-groomed and heavily waxed moustache, some scraps of skin still cling to it; studded leather haubark and leggings, leather boots, large knife, new wooden small shield, throwing axe, and a purse with 2 copper and 8 silver coins.
(7)    A reddish paste, presumably the remnants of some fruit made into a crude jam, that gives off a rancid stench; a pair of small ceramic figures depicting a bride and groom, the bottoms of which show some signs of being gnawed; studded leather haubark and leggings, leather boots, small knife, battered wooden small shield, throwing axe, green felt hat with a battered crows feather in it, long black cape with black rabbit fur collar in excellent condition, and a purse with 29 copper and 7 silver coins.
(8)    A fist-sized gray rock, smooth and round, perfect for skipping across a lake and little else; a small harmonica with only three intact reeds, allowing it to produce only a handful of sour notes; studded leather haubark and leggings, leather boots, small knife, battered wooden small shield, axe, loose woolen pullover with hood, and a purse with 4 copper coins.
(9)    A well used sling stone which shows signs of gnawing; a small chunk of soapstone carved into the likeness of a finger; studded leather haubark and leggings, leather boots, long knife, new red painted wooden small shield, axe, and a purse with 3 copper and 6 silver coins.
(10)    A heavily oxidized brass nail, the deep green of a pine needle;  a crumpled and torn wanted poster displaying the uncanny likeness of Alvin; studded leather haubark and leggings, leather boots, small knife, battered red painted wooden small shield, throwing axe, homespun hooded cloak, and a purse with 9 copper and 3 silver coins.

XP

The PCs all received 4 points for the session.  Autumn was voted the bonus point for her out of combat moment of supreme awesomeness in slicing and catching the thrown apple in mid flight with her blades.

Odds and Ends
Allies as a power-up.
At any point, there should be at least one or two “shield grogs” in Wolverton.  These will be large-shield carrying henchmen built with the Guard template from DF 15: Henchmen and adjusted to the appropriate point level.  Such a character is worth 25% of your points, and appears all the time.  This costs 4 points.  A porter is also possible, though is more likely to be a paid henchman rather than an Ally as an advantage.

Spending points.
Learning new spells or other new skills not used thus far isn’t possible at the moment.  That said, feel free to improve any existing skills with earned XP.  Saving for advantages such as Combat Reflexes, improved attributes, etc., is also allowable.

Finally, a young man offers to join you on your quest:
That’s right, a 20-something fighter-type hears of your heroic battle and the capture of the stranger and asks to join you in your quest to find the missing women.  He’s detailed below.  He, too, could be purchased as an Ally if someone chose to do so.  Otherwise he can be brought along, rejected, hired, etc., as the PCs please.

Jory                                                                                                                                 62 points
Based on the Guard template from DF 15: Henchmen.  Jory was raised in Swallowfeld, the son of a fisherman.  Unlike the rest of his family, when he went out to sea, he saw endless possibilities, so at the age of 15 he enlisted with a passing naval vessel, eventually becoming a marine.  Now, after 4 and a half years, he has returned.  The military life just wasn’t for him, though part of his still longs for adventure, ever looking to the horizon.  When he mustered out, he purchased his sword and his haubark.
Attributes:
ST 12 [20]; DX 11 [20]; IQ 10 [0]; HT 12 [20].
Secondary Characteristics:
Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0]; Basic Speed 6.00 [5]; Basic Move 6 [0].
Advantages:
Fit [5], Striking ST 1 (1d/2d-1) [5].
Disadvantages:
Callous [-5], Easy to Read [-10], Overconfidence (12) [-5],  Sense of Duty (Adventuring companions) [-5].
Quirks:
TBD (x3), Horrible Hangovers [-1], Wanderlust.
Skills:
Armoury (Body Armor) (A) IQ-1 [1]-9, Boating (A) DX+1 (Unpowered) [4]-12, Brawling (E) DX [1]-11, Climbing (A) DX [2]-11, Fishing (E) IQ [1]-10, Knife (E) DX [1]-11, Seamanship (E) IQ [1]-10, Shield (Buckler) (E) DX+1 [2]-12, Shortsword (A) DX+2 [8]-13, Wrestling (A) DX-1 [1]-10.
Gear:
Blanket Cost: $20; Weight: 4.
Canteen Cost: $10; Weight: 3.
Large Knife Dmg: 1d cut / 1d imp; Reach: C, 1 / C; Cost: $40; Parry: 7; Weight: 1; ST 6.
Leather Haubark (Arms, Body) DR 2; Cost: $150; Weight: 12.
Light Metal Buckler DB 1; Cost: $125; Weight: 4; DR/HP: 8/40; Block: 10; Damage: 1d cr.
Personal Basics $5, 1 lb.
Sack (Holds 40 lbs.) Cost $30; Weight: 3.
Shortsword Dmg: 2d-1 cut / 1d imp; Reach: 1 / 1; Parry: 9; Cost: $400; Weight: 2; ST 8.
Torch (×2) Cost: $6; 2.
$239

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